PokeWorld Guide
GAME DOCS
Everything about PokeWorld — collection, battling, evolution, the continent war, reward pools, the economy, and the marketplace. The complete reference.
Introduction
PokeWorld is a browser-based Pokémon battle game built around a live 3D globe. Six continents — each tied to a Pokémon type — compete every hour for a real Solana (SOL) reward pool. You pick a continent, collect Pokémon, build a team of three, and battle AI opponents to score points for your side.
Your collection, coins, levels, and progress save to your device (and, when the live server is connected, to your wallet account shared across everyone).
Account & Wallet
Sign in with your Solana wallet (Phantom). Your wallet address is your identity — there's no separate password. The game only asks your wallet to sign a message to log in; it never needs your seed phrase.
Stay safe: never enter your seed phrase into any popup. A login only requires a signature, never your recovery phrase.
When the live economy is on, you'll need to hold the game's coin ($POKEWORLD) to join and earn. In demo mode everything is unlocked.
Your First Session
- Connect wallet → name your trainer → pick a continent.
- Open your 3 starter Mystery Balls — these become your team.
- Hit ⚔ Challenge to fight for points, or 🌿 Wild Hunt to find catchable Pokémon.
- Spend coins in the Bag → Poké Mart on more balls and items.
- Check Rankings to see if you're in a reward "win zone."
Rarity & Shinies
Every Pokémon has a rarity tier, derived from its base stats, with legendaries and mythicals flagged specially:
- Common · Uncommon · Rare · Epic · Legendary · Mythical
Rarity sets a Pokémon's color, its prestige, and its base level range. Shiny Pokémon (~1 in 512) have an alternate color palette, sparkle on reveal, and glow in your collection.
IVs & Stats
Each Pokémon you own is unique. It has four IVs (Individual Values) — HP, Attack, Defense, Speed — each 0–31. Higher IVs mean better stats at the same level. IV% is the average shown on the card.
A Pokémon's battle stats come from its species base stats, its level, and its IVs combined. Two Pikachu can be very different. Hunting for a high-IV, high-level version of your favorite is a core goal.
Raise IVs permanently with vitamins (HP Up, Protein, Iron, Carbos), and raise level with battles or
Rare Candy.
Balls & Pull Rates
Opening a ball gives one Pokémon at fixed rarity odds. Higher-grade balls shift the odds up, but top tiers stay rare:
Mystery Ball (starters & gifts)
- ~66% common · ~27% uncommon · ~6% rare · ~1% epic · ~0.14% legendary · ~0.01% mythical
Poké → Great → Ultra → Master
- Poké: mostly common/uncommon, small rare chance.
- Great: even common/uncommon, ~15% rare.
- Ultra: rare/epic focused, slim legendary & mythical chance.
- Master: epic/legendary/mythical only — no commons.
The level of each pull is a separate luck roll, skewed low — most are low-level, occasionally one spikes high regardless of rarity.
Catching Wild Pokémon
The 🌿 Wild Hunt (8/hour) starts a wild encounter. Catch chance depends on the Pokémon's rarity, how low its HP is, and the ball used:
- Weaken it first — lower HP dramatically raises catch chance.
- Better balls multiply the chance (Master Ball = guaranteed).
- It can break free or flee. Caught Pokémon join your Box and award points.
Leveling & Evolution
Winning battles grants XP to your whole team. Filling the XP bar levels a Pokémon up and raises its stats (max level 100).
- Level evolutions trigger automatically at set levels across the full Gen 1–4 evolution families.
- Stone evolutions use items: Fire/Water/Thunder/Leaf/Moon/Sun/Dawn/Dusk/Shiny/Ice Stones, applied from the summary screen.
- Eevee reaches all its evolutions through different stones.
The Pokédex
The Pokédex lists all 493 Pokémon (Gen 1–4). Caught species show in full color with stats; ones you haven't caught appear as a locked 🔒 silhouette with "?????". Catch or pull them to fill your dex. Open it from the bottom nav or the button under your Team.
Battle System
Turn-based, one active Pokémon per side. Each turn you pick a move (or open the Bag). Turn order is by Speed. Damage uses the attacker's level and Attack stat, the defender's Defense, the move's power, type effectiveness, STAB (same-type bonus), and a crit/roll factor.
- Moves have limited PP. Out of PP, a Pokémon uses Struggle.
- Faint a Pokémon and you switch to the next; lose all three and you lose the battle.
- Items (potions, revives, X-items) are used from the in-battle Bag and cost your turn.
Type Chart
The full Gen-4 type chart applies. Attacks can be super effective (2×), not very effective (0.5×), or no effect (0×). A few examples:
- Water beats Fire/Ground/Rock; weak to Grass/Electric.
- Electric beats Water/Flying; doesn't affect Ground.
- Dragon beats Dragon; Steel resists many types.
Build a team of three types so you always have an answer.
Matchmaking
AI opponents are skill-matched: the enemy team's level scales to your team's average level (within a small band), and its types are drawn from the continent you challenged. You won't be thrown against absurdly over-leveled enemies, and you can't farm trivial ones — fights stay competitive as you grow.
Continent War
Every hour, the six continents compete. Each win adds your battle points to your continent's hourly score. The globe shows the live leader and attack arcs. At the top of the hour the highest continent wins and scores reset.
All points are real — they come only from actual player battles, never simulated.
Reward Pools
Hourly
The winning continent's top 25 trainers split the hourly SOL pool equally.
24-hour global
The top 10 trainers overall by rolling 24-hour points split the daily pool equally.
Payouts are automatic to your wallet. Standings and "win zones" are on the Rankings page.
Coins & the Poké Mart
₽ Poké Coins are the in-game currency. Earn them from battle wins (every win pays coins, plus chances at balls and mystery items), from releasing duplicates, and from daily login streaks.
Spend them in the Poké Mart (Bag page) on any ball, potion, revive, X-item, vitamin, or evolution stone.
Item Reference
Healing
Potion (20) · Super Potion (50) · Hyper Potion (120) · Max Potion (full) · Full Restore · Revive (50%) · Max Revive (full).
Battle
X Attack / X Defense / X Speed (raise a stat this battle) · Dire Hit (crit boost) · Guard Spec.
Progression
Rare Candy (+1 level) · HP Up / Protein / Iron / Carbos (permanent IV boost).
Evolution Stones
Fire, Water, Thunder, Leaf, Moon, Sun, Dawn, Dusk, Shiny, Ice — each evolves specific Pokémon.
Marketplace
A player-to-player economy. List Pokémon or items from your collection at a coin price; other real players buy them. There are no AI buyers — every sale is a real player spending real coins.
- Sell: pick something you own, set a price, list it.
- Buy: browse active listings; if you have the coins, buy instantly.
- Sold goods leave your collection and the coins arrive in your balance.
Find Us Online
Follow the project for launch news, the token, and community events. Links live in the site header. (Set your real X / Discord / pump.fun links in the code.)