Hourly Pool--
Next Payout--:--
Trainers Online--
Leading Continent--
My Battle Pts0
Trainer Card
Continent Stats
Current Team
Recent Rewards
WORLD WAR — HOUR 0
Continents battle for the hourly pool
DRAG to spin · SCROLL to zoom · CLICK a continent to challenge it
attack won
attack lost
pulsing continent = leader
Hourly Reward Pool
0.00SOL
59:59
Winning continent's top 25 trainers split it
24-Hour Global Pool
0.00SOL
23:59:59
Top 10 trainers overall split it
Continent War
Continent Online
Top 10 Trainers

Pokémon Storage

Pick 3 Pokémon for your team
Box 1 — All Pokémon
Pokémon Summary
Select a Pokémon…
My Team
VS

War Room

Hourly World Championship
Hour — Reward Countdown
59:59
until payout
0 SOL
current pool
current champion
Continent Rankings — Live
Live Battle Feed
Top Contributors This Hour
Last Hour's Champions

Pokédex

Hold $POKEWORLD to play
National Dex
Dex Entry
Select a Pokémon…

Bag

0 COINS
Open Balls
Items
Poké Mart
🧢 Welcome! How may I serve you? Coins come from battles and releasing Pokémon.

Leaderboards

Win SOL by ranking up
How Payouts Work
Hourly: the continent with the most points wins. Its top 25 trainers split the hourly pool equally.
Every 24 hours: the top 10 trainers overall (any continent) split the daily pool equally.
Points reset each hour for the continent race; your 24-hour total runs separately.
24-Hour Global — Top 10 Win
Hourly Continent Race
Leading Continent — Top 25 This Hour
Trainer Guide

HOW TO PLAY POKEWORLD

From your first Mystery Ball to splitting the hourly SOL pool — the fast path to playing PokeWorld, written for players.

OPEN
TEAM
CATCH
LEVEL
EVOLVE
HEAL
RARE

Start Here: Your First Minutes

PokeWorld is a browser game where six continents battle for an hourly SOL reward pool. You join one continent, build a team of Pokémon, and battle to score points for your side.

1

Click Connect Wallet (top-right) and connect Phantom, or paste a wallet address to try it out.

2

Enter a trainer name and pick your continent — North America (Electric), South America (Grass), Europe (Steel), Africa (Ground), Asia (Dragon), or Australia (Water).

3

You'll open 3 Mystery Balls — these become your starting team. Everyone starts different!

Tip: Tap the ball during the reveal to skip the animation. Your three pulls are auto-set as your team.

Your Team

You battle with a team of 3 Pokémon. Open the Team page to see your whole collection (your "Box") and choose which three to bring.

  • Tap a Pokémon to add it to your team (max 3). Tap a picked one to remove it.
  • Each Pokémon shows its level, IV% (stat quality), rarity color, and a ✨ if it's shiny.
  • Tap a Pokémon's card to open its summary — stats, moves, and actions (level up, evolve, release).
Type matters: every Pokémon has a type that's strong or weak against others. A balanced team of 3 types covers more matchups.

Balls & Catching

You get new Pokémon two ways: opening balls and catching wild Pokémon.

Ball tiers (rarer ball = better odds)

  • Poké Ball — mostly common Pokémon
  • Great Ball — better mix, some rares
  • Ultra Ball — rares & epics, slim legendary chance
  • Master Ball — guaranteed catch; epics, legendaries, mythicals only

Catching wild Pokémon

Hit the 🌿 Wild Hunt button on the map (8 per hour). Weaken the wild Pokémon, then open your Bag in battle and throw a ball. Lower HP = higher catch chance. Master Balls always work.

Shinies are about 1 in 512. They sparkle, have a special color, and a rainbow card — very prestigious.

Battling

Battles are always you vs an AI trainer (or a wild Pokémon). Pick a continent to challenge from the ⚔ Challenge button or by clicking it on the globe.

  • Choose a move each turn. Damage depends on level, stats, type matchup, and a little luck.
  • Open the 🎒 Bag mid-battle to use potions, revives, X-items, or throw balls (wild only). Using an item costs your turn.
  • The battlefield theme matches the continent's type — storms for Electric, jungle for Grass, etc.
  • Hit ‹ RUN (top-right) to leave a battle.
Win: your continent gains points. Lose: the continent you challenged gains them instead. Choose your fights well.

Leveling & Evolving

Your whole team earns XP every battle you win. Fill the XP bar and a Pokémon levels up, raising its stats.

Two ways to evolve

  • By level — most Pokémon evolve automatically at a certain level (e.g. Charmander → Charmeleon at 16). It just happens with a "✨ evolved!" message.
  • By stone — buy an evolution stone ( Fire, Water, Thunder, etc.) and use it from the Pokémon's summary screen. Eevee can become any of its forms this way.

Use Rare Candy for an instant +1 level, and vitamins (HP Up, Protein, Iron, Carbos) to permanently raise a stat's IV.

The Continent War

Every hour, all six continents compete. Each battle you win adds points to your continent's hourly score. The globe shows the current leader (pulsing) and live attack arcs.

  • Your points feed both your continent's hourly score and your own 24-hour personal total.
  • At the top of the hour the highest-scoring continent wins, and scores reset for the next hour.

Reward Pools (real SOL)

Hourly pool

The winning continent's top 25 trainers split the hourly SOL pool equally. Score for your continent and finish in its top 25 to earn.

24-hour global pool

The top 10 trainers overall (any continent) by 24-hour points split the daily pool equally.

Payouts are automatic and go straight to your connected wallet. The Rankings page shows live standings and who's in the "win zone."

Coins, Bag & Shop

You earn ₽ Poké Coins from battles (wins always pay coins, plus a chance at balls and mystery items). You also get them by releasing duplicate Pokémon.

Open the Bag to open balls, use items, and visit the Poké Mart — buy any ball, potion, revive, X-item, vitamin, or evolution stone with coins. Daily login gives free balls (and a Master Ball every 30 days).

Marketplace

Trade with real players. List a Pokémon or item from your collection for a coin price; other players buy it with their coins. No AI buyers — it's a real player economy.

Open the Market page from the bottom nav. List what you don't need, hunt for deals on what you do.
PokeWorld Guide

GAME DOCS

Everything about PokeWorld — collection, battling, evolution, the continent war, reward pools, the economy, and the marketplace. The complete reference.

Introduction

PokeWorld is a browser-based Pokémon battle game built around a live 3D globe. Six continents — each tied to a Pokémon type — compete every hour for a real Solana (SOL) reward pool. You pick a continent, collect Pokémon, build a team of three, and battle AI opponents to score points for your side.

Your collection, coins, levels, and progress save to your device (and, when the live server is connected, to your wallet account shared across everyone).

Account & Wallet

Sign in with your Solana wallet (Phantom). Your wallet address is your identity — there's no separate password. The game only asks your wallet to sign a message to log in; it never needs your seed phrase.

Stay safe: never enter your seed phrase into any popup. A login only requires a signature, never your recovery phrase.

When the live economy is on, you'll need to hold the game's coin ($POKEWORLD) to join and earn. In demo mode everything is unlocked.

Your First Session

  • Connect wallet → name your trainer → pick a continent.
  • Open your 3 starter Mystery Balls — these become your team.
  • Hit ⚔ Challenge to fight for points, or 🌿 Wild Hunt to find catchable Pokémon.
  • Spend coins in the Bag → Poké Mart on more balls and items.
  • Check Rankings to see if you're in a reward "win zone."

Rarity & Shinies

Every Pokémon has a rarity tier, derived from its base stats, with legendaries and mythicals flagged specially:

  • Common · Uncommon · Rare · Epic · Legendary · Mythical

Rarity sets a Pokémon's color, its prestige, and its base level range. Shiny Pokémon (~1 in 512) have an alternate color palette, sparkle on reveal, and glow in your collection.

IVs & Stats

Each Pokémon you own is unique. It has four IVs (Individual Values) — HP, Attack, Defense, Speed — each 0–31. Higher IVs mean better stats at the same level. IV% is the average shown on the card.

A Pokémon's battle stats come from its species base stats, its level, and its IVs combined. Two Pikachu can be very different. Hunting for a high-IV, high-level version of your favorite is a core goal.

Raise IVs permanently with vitamins (HP Up, Protein, Iron, Carbos), and raise level with battles or Rare Candy.

Balls & Pull Rates

Opening a ball gives one Pokémon at fixed rarity odds. Higher-grade balls shift the odds up, but top tiers stay rare:

Mystery Ball (starters & gifts)

  • ~66% common · ~27% uncommon · ~6% rare · ~1% epic · ~0.14% legendary · ~0.01% mythical

Poké → Great → Ultra → Master

  • Poké: mostly common/uncommon, small rare chance.
  • Great: even common/uncommon, ~15% rare.
  • Ultra: rare/epic focused, slim legendary & mythical chance.
  • Master: epic/legendary/mythical only — no commons.

The level of each pull is a separate luck roll, skewed low — most are low-level, occasionally one spikes high regardless of rarity.

Catching Wild Pokémon

The 🌿 Wild Hunt (8/hour) starts a wild encounter. Catch chance depends on the Pokémon's rarity, how low its HP is, and the ball used:

  • Weaken it first — lower HP dramatically raises catch chance.
  • Better balls multiply the chance (Master Ball = guaranteed).
  • It can break free or flee. Caught Pokémon join your Box and award points.

Leveling & Evolution

Winning battles grants XP to your whole team. Filling the XP bar levels a Pokémon up and raises its stats (max level 100).

  • Level evolutions trigger automatically at set levels across the full Gen 1–4 evolution families.
  • Stone evolutions use items: Fire/Water/Thunder/Leaf/Moon/Sun/Dawn/Dusk/Shiny/Ice Stones, applied from the summary screen.
  • Eevee reaches all its evolutions through different stones.

The Pokédex

The Pokédex lists all 493 Pokémon (Gen 1–4). Caught species show in full color with stats; ones you haven't caught appear as a locked 🔒 silhouette with "?????". Catch or pull them to fill your dex. Open it from the bottom nav or the button under your Team.

Battle System

Turn-based, one active Pokémon per side. Each turn you pick a move (or open the Bag). Turn order is by Speed. Damage uses the attacker's level and Attack stat, the defender's Defense, the move's power, type effectiveness, STAB (same-type bonus), and a crit/roll factor.

  • Moves have limited PP. Out of PP, a Pokémon uses Struggle.
  • Faint a Pokémon and you switch to the next; lose all three and you lose the battle.
  • Items (potions, revives, X-items) are used from the in-battle Bag and cost your turn.

Type Chart

The full Gen-4 type chart applies. Attacks can be super effective (2×), not very effective (0.5×), or no effect (0×). A few examples:

  • Water beats Fire/Ground/Rock; weak to Grass/Electric.
  • Electric beats Water/Flying; doesn't affect Ground.
  • Dragon beats Dragon; Steel resists many types.

Build a team of three types so you always have an answer.

Matchmaking

AI opponents are skill-matched: the enemy team's level scales to your team's average level (within a small band), and its types are drawn from the continent you challenged. You won't be thrown against absurdly over-leveled enemies, and you can't farm trivial ones — fights stay competitive as you grow.

Continent War

Every hour, the six continents compete. Each win adds your battle points to your continent's hourly score. The globe shows the live leader and attack arcs. At the top of the hour the highest continent wins and scores reset.

All points are real — they come only from actual player battles, never simulated.

Reward Pools

Hourly

The winning continent's top 25 trainers split the hourly SOL pool equally.

24-hour global

The top 10 trainers overall by rolling 24-hour points split the daily pool equally.

Payouts are automatic to your wallet. Standings and "win zones" are on the Rankings page.

Coins & the Poké Mart

₽ Poké Coins are the in-game currency. Earn them from battle wins (every win pays coins, plus chances at balls and mystery items), from releasing duplicates, and from daily login streaks.

Spend them in the Poké Mart (Bag page) on any ball, potion, revive, X-item, vitamin, or evolution stone.

Item Reference

Healing

Potion (20) · Super Potion (50) · Hyper Potion (120) · Max Potion (full) · Full Restore · Revive (50%) · Max Revive (full).

Battle

X Attack / X Defense / X Speed (raise a stat this battle) · Dire Hit (crit boost) · Guard Spec.

Progression

Rare Candy (+1 level) · HP Up / Protein / Iron / Carbos (permanent IV boost).

Evolution Stones

Fire, Water, Thunder, Leaf, Moon, Sun, Dawn, Dusk, Shiny, Ice — each evolves specific Pokémon.

Marketplace

A player-to-player economy. List Pokémon or items from your collection at a coin price; other real players buy them. There are no AI buyers — every sale is a real player spending real coins.

  • Sell: pick something you own, set a price, list it.
  • Buy: browse active listings; if you have the coins, buy instantly.
  • Sold goods leave your collection and the coins arrive in your balance.

Find Us Online

Follow the project for launch news, the token, and community events. Links live in the site header. (Set your real X / Discord / pump.fun links in the code.)

Marketplace

Trade with real players0
Player Market. List Pokémon or items for Poké Coins — other real players buy them. No AI buyers. Sold goods leave your collection; coins land in your balance.
Live Listings
Sell an Item
Sell a Pokémon
My Listings